Project 03 LaserTag++
View source ↗LaserTag++
NUS Computer Engineering capstone
A distributed game system connecting FPGA hardware, a server, laptops, and mobile devices. The project combined real-time communication with machine-learning-powered hand actions.
What I builtContributions
- Handled communications between servers, phones, and game systems.
- Used TCP/IP and MQTT for device messaging.
- Managed concurrent streams with threads and queues.
StackTools and systems
PythonTCP/IPMQTTThreadsQueuesFPGA